MARVEL SNAP’s new season, Into the Quantum Realm, has begun. Although a number of new cards will be released this month, M.O.D.O.K., short for “Mental Organism Designed Only for Killing,” is currently the most exciting development; the character’s origins in the game can be traced back to the comics. Thus, here is all the information you need to know about using M.O.D.O.K. in MARVEL SNAP and how his card is based on the books.
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Playing M.O.D.O.K. in MARVEL Snap
The On Reveal ability of M.O.D.O.K., a 5 Cost, 8 Power card, forces his player to discard their hand. At first sight, that may not appear beneficial, but when correctly synergized, it can propel discard effect-based strategies to new heights.
You may get the most out of M.O.D.O.K.’s On Reveal effect by pressing those certain keys together. The first of these is Morbius, whose Ongoing ability grants him 2 more Power for each card his player discards. You can maximize their synergy by playing them with other cards that use discard effects, such as Swarm, Apocalypse, and Dracula.
Combining Hela, a 6-Cost, 6-Power card whose On Reveal effect places all cards her player has discarded back onto the board at random locations, with M.O.D.O.K. is another powerful strategy. Players who opt to use this synergy should stock their deck with potent 6-Cost cards since doing so can allow them to quickly and easily introduce a lot of Power to the board.
Nevertheless, there is a potential snag with this plan: the player has to draw Hela between the time M.O.D.O.K. is played on turn 5 and turn 6. Nevertheless, with Invisible Woman, you may easily avoid that situation. Invisible Woman is an Ongoing 2-Cost, 2-Power card that prevents any cards placed on a location after her from being revealed until the end of the game. Since the effect of M.O.D.O.K. won’t go into action until after the player has had an opportunity to put Hela down, this is a good thing.
With regards to geography, M.O.D.O.K. is best served by Kamar-Taj and other locales that amplify the impact of his On Reveal ability. You can instead use Dark Dimension instead of Invisible Woman if you like, as it prevents the disclosure of cards played at a location until the end of the game.
It’s important to remember that despite M.O.D.O.K.’s incredible potential, he still faces some serious challenges from a select few cards. The Ongoing ability of the 3-Cost card Cosmo prevents any On Reveal effects from being played at the place where he was playing. If Cosmo is used correctly, he can completely shut off M.O.D.O.K. and Hela’s abilities. Furthermore, Ongoing can be thwarted by Rogue and Enchantress, who can prevent Morbius from reaping the benefits of M.O.D.O.K. and Invisible Woman from easing his alliance with Hela.
But, there are also a few spots where M.O.D.O.K. might run into some problems. M.O.D.O.K. should not be performed in Knowhere or Deep Space because doing so will prevent any On Reveal effects from taking place. And if Sakaar brings out M.O.D.O.K. too early, it can utterly derail a player’s strategy and leave them short on cards at the worst possible time.
M.O.D.O.K. in the Comics
M.O.D.O.K., as George Tarleton, has been a fixture in comics ever since his introduction in TALES OF SUSPENSE (1959) #94 by Stan Lee and Jack Kirby. Forcing Tarleton to undergo radical surgery to augment his mind, his former employer Advanced Idea Mechanics (A.I.M. Not long after his transformation, Tarleton murdered his creators and dubbed himself M.O.D.O.K.
M.O.D.O.K. has used a Doomsday Chair, a high-tech hoverchair since his debut issue since his head is too heavy for his body to carry. This chair is shown prominently on the MARVEL SNAP card itself. When played, M.O.D.O.K.’s animation has him shoot a beam, and the card depicts his headband lighting up.
It’s a representation of M.O.D.O.K.’s psychic talents, which allow him to generate energy blasts. Because of his high IQ and psychic powers, M.O.D.O.K. has been able to compete with and even defeat some of Marvel’s most powerful heroes, such as the Hulk, whom Tarleton battled in the crossovers Fall of the Hulks and World War Hulks.
With his personality and skillset, M.O.D.O.K. is ideal for his role in MARVEL SNAP. M.O.D.O.K. assumed control of A.I.M. after killing his creators, but he has repeatedly lost and regained power throughout the years. The antagonist has never been known as a particularly devoted leader, instead sacrificing his followers whenever it suited his purposes.
This vicious and cunning side of Tarleton’s personality was on full display in the power fight between M.O.D.O.K. and Scientist Supreme Monica Rappaccini, which appeared in SUPER-VILLAIN TEAM-UP/M.O.D.O.K.’S 11 (2007). In most cases, however, M.O.D.O.K. looks out for number one, himself, to the exclusion of everyone else, even his buddies.