Hip hop is a big part of the action video game Def Jam: Fight for NY, which is made by EA Games (unlike the original, which was published under the EA Sports BIG brand). It came out on PlayStation 2, Xbox, and GameCube on September 20, 2004.
It is the follow-up to Def Jam Vendetta, and Def Jam: Icon comes after it. The game has Lil’ Kim, Snoop Dogg, Method Man, Redman, Fat Joe, Mobb Deep, Ice-T, Xzibit, N.O.R.E, Ludacris, Crazy Legs and Busta Rhymes, Flavor Flav, and Sean Paul, as well as the voices and likenesses of other celebrities like Henry Rollins, Christopher Judge, Carmen Electra, Bubba Sparxxx, and Kimora Lee Simmons.
Only DMX, Keith Murray, Christina Milian, and Funkmaster Flex did not return from the first game to the second one. The game was turned into Def Jam Fight for NY: The Takeover, a PlayStation Portable game that came out in 2006.
But how is its gameplay? The original game, which was mostly about wrestling, has been made bigger. Fighters can pick one, two, or all three of the five ways to fight. Streetfighting, Kickboxing, Martial Arts, Wrestling, and Submissions are the different ways to fight.
The story mode of the game tells the story of an unknown fighter made by the player who fights his way through the New York Underground. When a player wins a match, they get cash. This cash can be used in shops to buy clothes from well-known brands like Reebok, Phat Farm, Air Jordan, Sean John, and many more.
Do you know that Final Fantasy XVI producer Naoki Yoshida said in March that the name “Japanese role-playing game” (JRPG) is “discriminatory”? This started a heated discussion about the origins of JRPGs and the term itself:
As well as clothes, the fighter can get haircuts, tattoos, and jewelry from Jacob “The Jeweler” Arabo. He can also give the fighter Development points, which can be used at the local gym, which is run by Henry Rollins, to improve the character’s skills or to buy and set up new Blazin’ Moves and up to two more fighting styles.
There are things that only work on PS2 and Xbox that don’t work on GameCube. In this version, the player can only give the main character one voice, instead of six voices like in other versions. Eight of the 28 music tracks are missing.
The hardware of the GameCube doesn’t have the light blur effect that makes the characters and arenas look like they are moving. Due to the limited space on the minidisc, there are also fewer people in some 3 or 4-player arenas.