Bayonetta 3 Patch Notes: This Game Version 1.2.0 Brings Gameplay Tweaks and Bug Smashes!

Bayonetta 3 Patch Notes: The newest patch for Bayonetta 3 has just been released, and it brings with it a number of changes to the gameplay as well as fixes for some bugs. Fans and critics alike have praised Bayonetta 3, which has been available since October 28, 2022, and the game was even named Best Action Game at The Game Awards 2022.

The Bayonetta series has become a mainstay of the action-adventure subgenre thanks to its thrilling gameplay. The fashionable protagonist has achieved icon status, even appearing as a playable character in Super Smash Bros.

Ultimate. The third iteration saw the game launch exclusively on the Nintendo Switch to critical acclaim. Updates and patches are routinely released for modern games to fix bugs and improve gameplay balance.

Bayonetta version 1.2.0 has been released, and a number of improvements have been listed on the Nintendo support website. While most of the changes were made to make things easier, there were also several changes made to combat that improved the player’s ability to use combos and special moves.

​​​​ It’s a different direction than Bayonetta 3’s day one patch which focused on features such as the Online Leaderboard, the Naive Angel mode, and smaller game-balancing components that were meant to improve the gameplay experience.

Actually, it’s easier than the previous games in the series. There are features in Bayonetta 3 like the practice mode and the assist feature that make the game more approachable for newcomers.

The highlighted update could indicate that Nintendo is thinking about making the game easier in some areas so that it can be enjoyed by a wider audience.

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Combat mechanics and accessories being reworked would also mean shifts in gameplay which could make executing moves and combos more fluid.

While Bayonetta 3 has had its share of controversy, PlatinumGames seems to be committed to providing an unparalleled and pleasant experience by continually adjusting and improving the game mechanics.

Patch notes’ most typical feature is an attempt to adjust the game’s difficulty, but there are other issues the devs can fix. Although the recent 1.2.0 update is a positive step in the right direction, Bayonetta 3 may require more than just a tweak to the difficulty to become truly memorable.

Bayonetta 3 Patch Notes
Bayonetta 3 Patch Notes

Bayonetta 3 Patch Notes

Combat Adjustments

  • Adjusted Viola’s activation window for “Block” and activation conditions for Witch Time.
  • Adjustments were made to prevent Viola’s evasive input and Cheshire’s summoning input from activating Assault Slave while maintaining invincibility if they are used in rapid succession.
  • Weapons “Simoon”, “Tartarus” and Viola’s Charge Attacks can now continue to hold a charge, even if dodged or blocked.
  • Wink Slave can now be activated from the combos “PKP*” and “PKK*” for the weapons “G-Pillar”, “Dead End Express” and “Cassiopeia”.
  • When equipping the accessories “Infernal Communicator” and “Pulley’s Butterfly” to summon
  • Devils and Butterflies, it is now possible to cancel the summoning motion by dodging or blocking.

Game Modes

  • Conditions for obtaining the “Tricolored Keys” needed to unseal the “Old Picture Book” have been made easier.
  • “Tricolored Keys” will be automatically available on the chapter select screen once it becomes possible to access the “Gates of Hell”.
  • Even if the player already has access to the Gates of Hell, or has already obtained one or two keys, they will automatically obtain the remaining keys when going to the chapter select screen after applying the update.

Bug Fixes

  • Fixed a bug in Verse 5 of Chapter 7 that prevented progress when certain actions were performed while controlling Cheshire.
  • Fixed a problem with the accessory “Hymn of Durga” in which its effect was not being applied to some attacks.
  • Fixed an issue where using Alruna’s “Bondage Whip (P or K* long press)” skill in certain situations would cause the enemies to die instantly.
  • Fixed an issue where the weapons using “Crow Within” (J* long press)” with “Scarborough Fair” and “Love is Blue” would cause the player to move forward significantly under certain conditions.
  • Fixed an issue where Bayonetta’s animations would not play correctly when switching weapons immediately after using the “Crow Within (J* long press)” with the weapons “Scarborough Fair” and “Love is Blue”.
  • Fixed a bug that caused “Black Pearl Rain (Rotate L stick + S*)” for Infernal Demon “Kraken” to trigger “Wink Slave” with abnormally high attack power.
  • Fixed a bug that caused “Devil Rodin” to be stuck for a time when using “After Burner Kick (↑K* in midair)” continuously, immediately after rising up with a prior “After Burner Kick (J・K*)”.
  • Fixed a bug in which Viola’s Assault Slave was able to summon Infernal Demons in “Infernal Demon-prohibited areas”.
  • Fixed an error in the hand symbol seen in Cutie J’s transformation sequence viewable in Side Chapter.
  • Fixed other issues to make the game more enjoyable to play.
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Stefan Salvator


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